object 100MMShell
{
    frame 10MMA { light ROCKET }

    frame TNT1B { light TANKSHELL_X1 }
    frame TNT1C { light TANKSHELL_X2 }
    frame TNT1D { light TANKSHELL_X3 }
}

flickerlight TANKSHELL_X1
{
    color 1.0 0.7 0.0
    size 128
    secondarySize 144
    chance 0.3
}

flickerlight TANKSHELL_X2
{
    color 0.5 0.1 0.0
    size 160
    secondarySize 176
    chance 0.3
}

flickerlight TANKSHELL_X3
{
    color 0.3 0.0 0.0
    size 192
    secondarySize 208
    chance 0.3
}

pulselight BLASTERRING
{
    color 0.0 0.0 1.0
    size 92
    secondarySize 0
    interval 0.6
} 

object BlasterRing
{
    frame BLSR { light BLASTERRING }
}

flickerlight BLASTERVORTEX
{
    color 0.0 0.0 1.0
    size 128
    secondarySize 120
    chance 0.4
}

object BlasterVortex
{
    frame BLSB { light BLASTERVORTEX }
}

pulselight BLASTERVORTEXGL
{
    color 0.0 0.0 1.0
    size 512
    secondarySize 0
    interval 1.2
}

object BlasterVortexGL
{
    frame TNT1 { light BLASTERVORTEXGL }
}